![]() There were reports that VehicleExplorer does work in MP if you simply change the moddesc.xml. Note that the current version does NOT support multiplayer! Light Pink Vehicle is controlled by FollowMe (not yet available) Red Vehicle locked (necessary to move it up/down in the list)īlue Vehicle is controlled by AI (Helper or Courseplay) Green Current player is controlling vehicle I didn’t find a way to overwrite the default vehicle switching, and I think it’s better to let you, the user, this choice anyways. ![]() _ If you want to use the ‘sorted tabbing’, make sure you drop the default key binding in the game menu. Mouse Right Select item/change values in config Shift + Tab Previous vehicle VeEx own switch vehicle implementation (necessary to tab through vehicles in your own order) Tab Next vehicle VeEx own switch vehicle implementation (necessary to tab through vehicles in your own order) LAlt + 2 Move down fast in the list/config LAlt + KeyPad 2 Move down in the list/config LAlt + KeyPad 8 Move up in the list/config LAlt + KeyPad 5 Select item (for moving the vehicle) or to change values in the config LAlt + KeyPad Minus Show/hide config menu So the train is tabbable.Ĭhanged the default keybinding. If a train is parked, although this state gets saved, on loading a savegame it’s not restored. As a workaround you just have to move any vehicle a position up or down, then a reshuffle is triggered and the list is rendered properly again. I’ve already an idea why, just have to look more into it. Sometimes selling or resetting a vehicle is causing a flickering of the vehicle list. If you’ve more vehicles (which would be insane anyways □, just disable the display of brand name etcĪ wrong value for horse power is displayed for trains Right mouse click: Change value in the config menu Right mouse click: Select vehicle (to e.g. With Tardis Map Hotspots you can again, select a vehicle and quickly teleport that to one of those hotspotsĪlthough you can change all the keyboard bindings, the mouse actions are hardcoded for now You can also configure if you want to enter the vehicle after teleportation or just drop the vehicle to another location With VehicleExplorer & Tardis you can select a vehicle on the list, and teleport that to any location without entering it. With Tardis ( you can teleport yourself AND your vehicles to any position on the map Show/hide keybindings in the game F1 help menu (needs a game restart to take affect) Show/hide a background for the infobox/store imageĮnable/disable saving of the additional vehicle status (motor, turnedOn, lights) Show/hide your own name when you enter a vehicle Show/hide steerable implements/trailers (e.g. Show/hide station cranes in the list (No idea if that actually works, would need a map with a crane to test) harvester) and light status is saved and restoredĭifferent colors in the list if a vehicle is selected, or currently used by a helper/CourseplayĬonfig is saved per savegame within modsSettings/VehicleExplorer/savegameX Let your vehicle and implements get cleaned on a repair from your friendly VeEx staff □ĭisplaying a store image next to the list Park your vehicles, so that a switch of vehicles via Tab ignores them This is meant literally, see known issues □ Your order is saved in the default vehicles.xml, so no additional clutterĮnter your vehicles directly with a click of a (mouse) button List of all steerable vehicles (Specialization: Enterable) Besides that it has a couple of additional functionality. This is a revamp of the good old VehicleSort from FS17įor beginners: VehicleExplorer helps you organize your vehicles, by showing you a list which can be organized, well, sorted by you. I tested it quite a lot myself, but hope for some helpful feedback from the community.
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