With that out of the way, I'll start with the good news.ĭo you want a return to the series' meaty sci-fi plot stakes, bolstered by trippy scenes and solid acting? Do you want a massive landscape over which you can drive a rumbly, tumbly four-wheeler through an encampment of foes? After that, do you want to nimbly grapple-hook your way into a massive battle that rekindles your love for Halo? You'll find that stuff here. “We’ll build a ring-shaped superweapon again!” The mode will tide you over much better than making someone watch you play the campaign by yourself. You'll get all the game's new weapons and abilities, plus some very solid AI bots to square off against. Even if you hate online shooters, I suggest grabbing the free-to-play versus-multiplayer suite, teaming up with friends, and playing together in Infinite's handy "versus bots" lobbies. If the absence of co-op is a dealbreaker for you-a likelihood reinforced by the past seven campaigns shipping with the feature-you should wait. The game's best missions and combat include more reasons to invite squadmates and issue battlefield commands than any Halo game in the past, and 343 acknowledges this by giving you AI squadmates as an unlockable perk through the campaign. On a gameplay level, I couldn't stop thinking about co-op while playing Infinite alone. Was nixing co-op the right call? Financially, for Microsoft, maybe. (Current estimate: May 2022.) Demerit for not being cooperative Get the single-player done now add co-op later. 343 Industries opted to sacrifice the series' expected co-op functionality in order to meet a December 2021 launch deadline. If that's an issue for you, now's a good time to stop reading, or you can simply skip to the verdict at the very end of the story.Īnd third, Infinite is currently missing a massive feature: there's no co-op mode yet. I arguably spoil a few things about the game's progression to make critical points, though. Second, Ars Technica takes spoilers seriously, so I will avoid talking about significant plot points. For this article's purposes, " Infinite" refers to the campaign launching on Steam, Windows 10, and Xbox consoles on Wednesday, December 8, not the versus modes. It's quite fun, and I'll have more to say about it in the near future. Xbox Game Studios has wisely split Halo Infinite into two discrete parts, and the online versus-multiplayer suite has been live as a free-to-play game since November 20. Before we begin, three housekeeping notesįirst, this is a campaign-exclusive review. Halo Infinite may reach new series heights, but its ambition tests the limits of the duct tape keeping the game together. And the game delivers story, dialogue, and sci-fi stakes where they count.īut there's no way to review this title without complaining about the game's launch state. Meanwhile, 343 uses clever ideas to modernize and go beyond the foundation established by Bungie. That's primarily because the game sees 343 finally nail its own Halo "voice," one whose mechanics, gunplay, and physics feel more rooted in the series' past than ever before. To be clear, I enjoyed my time with Halo Infinite's campaign. Links: Amazon | | Steam | Official website Halo Infinite is the best campaign-driven entry since 343 Industries took over the series in 2011. Price: $60 (included in paid Xbox Game Pass subscriptions) But for now, Microsoft is all-in on Infinite, and I think that helps its prospects immensely: especially now that four-player split-screen co-op is confirmed.Platform: Windows 10, Xbox Series X/S, Xbox One X/S Of course, if Infinite‘s launch doesn’t go as planned, things could change and we could get another Halo reboot or a proper sequel that promises to fix what theoretically went wrong. More story content will be added as well, and the numbered sequel convention is a thing of the past: at least at this moment. Microsoft is really taking their “Game Pass” and “no platform left behind” philosophy to the extreme, it seems.Īlthough the recent Xbox Games Showcase didn’t say this specifically, IGN later confirmed that Halo Infinite was the start of something long term. Studio Head Chris Lee has announced that Infinite is going to be a platform of sorts, hosting content “for the future,” with Infinite “growing over time…as the start of the next ten years for Halo and then building that as we go with our fans and community.”ģ43 Industries seems to come out and say that Halo is not going to become Destiny (thank goodness), but the game will get free updates (raytracing is coming at some point).
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